Setting standards in storage technology

You are here



In computing, a server is a computer program or a device that provides functionality for other programs or devices, called "clients". This architecture is called the client–server model, and a single overall computation is distributed across multiple processes or devices. Servers can provide various functionalities, often called "services", such as sharing data or resources among multiple clients, or performing computation for a client. A single server can serve multiple clients, and a single client can use multiple servers. A client process may run on the same device or may connect over a network to a server on a different device. Typical servers are database servers, file servers, mail servers, print servers, web servers, game servers, and application servers.

Client–server systems are today most frequently implemented by (and often identified with) the request–response model: a client sends a request to the server, which performs some action and sends a response back to the client, typically with a result or acknowledgement. Designating a computer as "server-class hardware" implies that it is specialized for running servers on it. This often implies that it is more powerful and reliable than standard personal computers, but alternatively, large computing clusters may be composed of many relatively simple, replaceable server components.


Fujitsu PRIMERGY TX2540 M1 Tower Server

Namb#: FUSVTX2540A

Lenovo Express x3550 M5 Rack Server

Namb#: LESVTS355A

Lenovo ThinkServer RS140 Rack Server

Namb#: LESVRS140

System x3650 M4 Rack Server

Namb#: LES7915E8G


Namb#: SM7048RC1R


Namb#: SM1028UTR4